Welcome
Somehow, someway you’ve found yourself here.
Where is here?
This site is my personal blog. Probably unfit for consumption, but don’t let that stop you.
About me
I am a software development engineer working for Intel in Folsom, CA. Feel free to check out my C.V. and social profiles for more details.
I don’t want to blog, but…
That’s right, I don’t _want_ to blog.
What having a blog does for me:
- Organize my thoughts
- By taking the time to post content here, it lets the little gears in my head chew on particular thoughts.
- Commiting ideas to words that might be read by somebody else enforces a certain mental discipline.
- Document things I have interest in.
- Improve longer term retention of knowledge
- And provide a digital journal of sorts when I want to refresh on topics that are not always day-to-day
With this in mind, my target audience here is, well, myself. If you’ve found yourself here by some means, you are definitely welcome to stay and make yourself at home. You’ll have to pardon some terrible grammar and spelling at times, because I don’t invest a lot in those areas here. But, if there is something useful to you, then great… if not, go google it and see where it leads.
What is code.mechanics ?
I’m not a big fan of job titles. I’ve graduated with a degrees in mechanical engineering and computer science, and have held various positions: mechanical systems engineer, software engineer, developer, SDE, etc.
But, what really like doing boils down to:
- Using tools
- Taking things apart
- Putting things back together (hopefully)
- Making things better
- Rolling up my sleeves and getting my hands dirty All of which describe the classic mechanic working in a shop somewhere.
In the case of my day job, the ‘things’ amount to software code and the infrastructure supporting them. My main hobby project - which forces me to step away from the keyboard - is restoring a 1966 Mustang convertible. Both require a lot of the same tools mentally: attention to detail, a willingness to learn, and not being afraid to tear something apart if it can be improved.